List Of Dating Site In Usa That You Can Spawn

An advertisement for copyright and patent preparation services from 1906, when copyright registrationformalities were still required in the US.

Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works. The copyright holder is typically the work's creator, or a publisher or other business to whom copyright has been assigned. Copyright holders routinely invoke legal and technological measures to prevent and penalize copyright infringement.

  1. Roblox Tower of Hell Codes (October 2021) Vault & Secret Stages Tower of Hell codes can give for vaults and secret stages. When other players try to make.
  2. Single people, listen up: If you’re looking for love, want to start dating, or just keep it casual, you need to be on Tinder. With over 55 billion matches made, it’s the place to be to meet your next best match.

Copyright infringement disputes are usually resolved through direct negotiation, a notice and take down process, or litigation in civil court. Egregious or large-scale commercial infringement, especially when it involves counterfeiting, is sometimes prosecuted via the criminal justice system. Shifting public expectations, advances in digital technology and the increasing reach of the Internet have led to such widespread, anonymous infringement that copyright-dependent industries now focus less on pursuing individuals who seek and share copyright-protected content online,[citation needed] and more on expanding copyright law to recognize and penalize, as indirect infringers, the service providers and software distributors who are said to facilitate and encourage individual acts of infringement by others.

Estimates of the actual economic impact of copyright infringement vary widely and depend on other factors. Nevertheless, copyright holders, industry representatives, and legislators have long characterized copyright infringement as piracy or theft – language which some U.S. courts now regard as pejorative or otherwise contentious.[1][2][3]

You can use spawn function to run code in serial. Gets the admin version, n This list of commands is NOT showing everything, go to my thread in the.

Terminology[edit]

The terms piracy and theft are often associated with copyright infringement.[4][5] The original meaning of piracy is 'robbery or illegal violence at sea',[6] but the term has been in use for centuries as a synonym for acts of copyright infringement.[7][8]Theft, meanwhile, emphasizes the potential commercial harm of infringement to copyright holders. However, copyright is a type of intellectual property, an area of law distinct from that which covers robbery or theft, offenses related only to tangible property. Not all copyright infringement results in commercial loss, and the U.S. Supreme Court ruled in 1985 that infringement does not easily equate with theft.[1]

This was taken further in the case MPAA v. Hotfile, where Judge Kathleen M. Williams granted a motion to deny the MPAA the usage of words whose appearance was primarily 'pejorative'. This list included the word 'piracy', the use of which, the motion by the defense stated, serves no court purpose but to misguide and inflame the jury.[2][9]

'Piracy'[edit]

Pirated edition of German philosopher Alfred Schmidt (Amsterdam, ca. 1970)

The term 'piracy' has been used to refer to the unauthorized copying, distribution and selling of works in copyright.[8] It dates back to at least 1700, as attested to in Edward Ward's 1700 poem A Journey to Hell:[10]

Piracy, Piracy, they cry'd aloud, / What made you print my Copy, Sir, says one[11]

The practice of labelling the infringement of exclusive rights in creative works as 'piracy' predates statutory copyright law. Prior to the Statute of Anne in 1710, the Stationers' Company of London in 1557, received a Royal Charter giving the company a monopoly on publication and tasking it with enforcing the charter. Article 61 of the 1994 Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPs) requires criminal procedures and penalties in cases of 'willful trademark counterfeiting or copyright piracy on a commercial scale.'[12] Piracy traditionally refers to acts of copyright infringement intentionally committed for financial gain, though more recently, copyright holders have described online copyright infringement, particularly in relation to peer-to-peer file sharing networks, as 'piracy'.[8]

Richard Stallman and the GNU Project have criticized the use of the word 'piracy' in these situations, saying that publishers use the word to refer to 'copying they don't approve of' and that 'they [publishers] imply that it is ethically equivalent to attacking ships on the high seas, kidnapping and murdering the people on them.'[13]

'Theft'[edit]

A common explanation for why copyright infringement isn't theft is that the original copyright holder still possesses the work they made, unlike the theft of an object.

Copyright holders frequently refer to copyright infringement as theft, 'although such misuse has been rejected by legislatures and courts'.[14] The slogan 'Piracy is theft' was used beginning in the 1980s, and is still being used.[15][16] In copyright law, infringement does not refer to theft of physical objects that take away the owner's possession, but an instance where a person exercises one of the exclusive rights of the copyright holder without authorization.[17] Courts have distinguished between copyright infringement and theft.[14]For instance, the United States Supreme Court held in Dowling v. United States (1985) that bootleg phonorecords did not constitute stolen property. Instead,

'interference with copyright does not easily equate with theft, conversion, or fraud. The Copyright Act even employs a separate term of art to define one who misappropriates a copyright: '[...] an infringer of the copyright.'

The court said that in the case of copyright infringement, the province guaranteed to the copyright holder by copyright law – certain exclusive rights – is invaded, but no control, physical or otherwise, is taken over the copyright, nor is the copyright holder wholly deprived of using the copyrighted work or exercising the exclusive rights held.[1]

A 1979 East German court ruling found that software was 'neither a scientific work nor a creative achievement' and ineligible for copyright protection.[18]

'Freebooting'[edit]

The term 'freebooting' has been used to describe the unauthorized copying of online media, particularly videos, onto websites such as Facebook, YouTube or Twitter. The word itself had already been in use since the 16th century, referring to pirates, and meant 'looting' or 'plundering'. This form of the word – a portmanteau of 'freeloading' and 'bootlegging' – was suggested by YouTuber and podcaster Brady Haran in the podcastHello Internet.[19][20] Haran advocated the term in an attempt to find a phrase more emotive than 'copyright infringement', yet more appropriate than 'theft'.[20][21]

Motivation[edit]

Some of the motives for engaging in copyright infringement are the following:[22]

  • Pricing – unwillingness or inability to pay the price requested by the legitimate sellers
  • Testing and evaluation – try before paying for what may be bad value
  • Unavailability – no legitimate sellers providing the product in the language or country of the end-user: not yet launched there, already withdrawn from sales, never to be sold there, geographical restrictions on online distribution and international shipping
  • Usefulness – the legitimate product comes with various means (DRM, region lock, DVD region code, Blu-ray region code) of restricting legitimate use (backups, usage on devices of different vendors, offline usage) or comes with non-skippable advertisements and anti-piracy disclaimers, which are removed in the unauthorized product, making it more desirable for the end-user
  • Shopping experience – no legitimate sellers providing the product with the required quality through online distribution and through a shopping system with the required level of user-friendliness
  • Anonymity – downloading works does not require identification whereas downloads directly from the website of the copyright owner often require a valid email address and/or other credentials
  • Freedom of information – opposition to copyright law in general

Sometimes only partial compliance with license agreements is the cause. For example, in 2013, the US Army settled a lawsuit with Texas-based company Apptricity which makes software that allows the army to track their soldiers in real time. In 2004, the US Army paid the company a total of $4.5 million for a license of 500 users while allegedly installing the software for more than 9000 users; the case was settled for US$50 million.[23][24] Major anti-piracy organizations, like the BSA, conduct software licensing audits regularly to ensure full compliance.[25]

Cara Cusumano, director of the Tribeca Film Festival, stated in April 2014: 'Piracy is less about people not wanting to pay and more about just wanting the immediacy – people saying, 'I want to watch Spiderman right now' and downloading it'. The statement occurred during the third year that the festival used the Internet to present its content, while it was the first year that it featured a showcase of content producers who work exclusively online. Cusumano further explained that downloading behavior is not merely conducted by people who merely want to obtain content for free:

I think that if companies were willing to put that material out there, moving forward, consumers will follow. It's just that [consumers] want to consume films online and they're ready to consume films that way and we're not necessarily offering them in that way. So it's the distribution models that need to catch up. People will pay for the content.[4]

In response to Cusumano's perspective, Screen Producers Australia executive director Matt Deaner clarified the motivation of the film industry: 'Distributors are usually wanting to encourage cinema-going as part of this process [of monetizing through returns] and restrict the immediate access to online so as to encourage the maximum number of people to go to the cinema.' Deaner further explained the matter in terms of the Australian film industry, stating: 'there are currently restrictions on quantities of tax support that a film can receive unless the film has a traditional cinema release.'[4]

In a study published in the Journal of Behavioural and Experimental Economics, and reported on in early May 2014, researchers from the University of Portsmouth in the UK discussed findings from examining the illegal downloading behavior of 6,000 Finnish people, aged seven to 84. The list of reasons for downloading given by the study respondents included money saving; the ability to access material not on general release, or before it was released; and assisting artists to avoid involvement with record companies and movie studios.[26]

In a public talk between Bill Gates, Warren Buffett, and Brent Schlender at the University of Washington in 1998, Bill Gates commented on piracy as a means to an end, whereby people who use Microsoft software illegally will eventually pay for it, out of familiarity, as a country's economy develops and legitimate products become more affordable to businesses and consumers:

Although about three million computers get sold every year in China, people don't pay for the software. Someday they will, though. And as long as they're going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade.[27]

Developing world[edit]

In Media Piracy in Emerging Economies, the first independent international comparative study of media piracy with center on Brazil, India, Russia, South Africa, Mexico, Turkey and Bolivia, 'high prices for media goods, low incomes, and cheap digital technologies' are the chief factors that lead to the global spread of media piracy, especially in emerging markets.[28]

According to the same study, even though digital piracy inflicts additional costs on the production side of media, it also offers the main access to media goods in developing countries. The strong tradeoffs that favor using digital piracy in developing economies dictate the current neglected law enforcements toward digital piracy.[29] In China, the issue of digital infringement is not merely legal, but social – originating from the high demand for cheap and affordable goods as well as the governmental connections of the businesses which produce such goods.[30]

Motivations due to censorship[edit]

There have been instances where a country's government bans a movie, resulting in the spread of copied videos and DVDs. Romanian-born documentary maker Ilinca Calugareanu wrote a New York Times article telling the story of Irina Margareta Nistor, a narrator for state TV under Nicolae Ceauşescu's regime. A visitor from the west gave her bootlegged copies of American movies, which she dubbed for secret viewings through Romania. According to the article, she dubbed more than 3,000 movies and became the country's second-most famous voice after Ceauşescu, even though no one knew her name until many years later.[31]

Existing and proposed laws[edit]

Demonstration in Sweden in support of file sharing, 2006
The Pirate Bay logo, a retaliation to the stereotypical image of piracy

Most countries extend copyright protections to authors of works. In countries with copyright legislation, enforcement of copyright is generally the responsibility of the copyright holder.[32] However, in several jurisdictions there are also criminal penalties for copyright infringement.[33]

Civil law[edit]

Copyright infringement in civil law is any violation of the exclusive rights of the owner. In U.S. law, those rights include reproduction, the preparation of derivative works, distributing copies by sale or rental, and public performance or display.[34]

In the U.S., copyright infringement is sometimes confronted via lawsuits in civil court, against alleged infringers directly or against providers of services and software that support unauthorized copying. For example, major motion-picture corporation MGM Studios filed suit against P2P file-sharing services Grokster and Streamcast for their contributory role in copyright infringement.[35] In 2005, the Supreme Court ruled in favor of MGM, holding that such services could be held liable for copyright infringement since they functioned and, indeed, willfully marketed themselves as venues for acquiring copyrighted movies. The MGM v. Grokster case did not overturn the earlier Sony v. Universal City Studios decision, but rather clouded the legal waters; future designers of software capable of being used for copyright infringement were warned.[36]

In the United States, copyright term has been extended many times over[37] from the original term of 14 years with a single renewal allowance of 14 years, to the current term of the life of the author plus 70 years. If the work was produced under corporate authorship it may last 120 years after creation or 95 years after publication, whichever is sooner.

Article 50 of the Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPs) requires that signatory countries enable courts to remedy copyright infringement with injunctions and the destruction of infringing products, and award damages.[12] Some jurisdictions only allow actual, provable damages, and some, like the U.S., allow for large statutory damage awards intended to deter would-be infringers and allow for compensation in situations where actual damages are difficult to prove.

List of dating site in usa that you can spawn money

In some jurisdictions, copyright or the right to enforce it can be contractually assigned to a third party which did not have a role in producing the work. When this outsourced litigator appears to have no intention of taking any copyright infringement cases to trial, but rather only takes them just far enough through the legal system to identify and exact settlements from suspected infringers, critics commonly refer to the party as a 'copyright troll'. Such practices have had mixed results in the U.S.[38]

Criminal law[edit]

Punishment of copyright infringement varies case-by-case across countries. Convictions may include jail time and/or severe fines for each instance of copyright infringement. In the United States, willful copyright infringement carries a maximum fine of $150,000 per instance.[39]

Article 61 of the Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPs) requires that signatory countries establish criminal procedures and penalties in cases of 'willful trademark counterfeiting or copyright piracy on a commercial scale'.[12] Copyright holders have demanded that states provide criminal sanctions for all types of copyright infringement.[32]

The first criminal provision in U.S. copyright law was added in 1897, which established a misdemeanor penalty for 'unlawful performances and representations of copyrighted dramatic and musical compositions' if the violation had been 'willful and for profit'.[40] Criminal copyright infringement requires that the infringer acted 'for the purpose of commercial advantage or private financial gain' (17 U.S.C.§ 506). To establish criminal liability, the prosecutor must first show the basic elements of copyright infringement: ownership of a valid copyright, and the violation of one or more of the copyright holder's exclusive rights. The government must then establish that defendant willfully infringed or, in other words, possessed the necessary mens rea. Misdemeanor infringement has a very low threshold in terms of number of copies and the value of the infringed works.

The ACTA trade agreement, signed in May 2011 by the United States, Japan, and the EU, requires that its parties add criminal penalties, including incarceration and fines, for copyright and trademark infringement, and obligated the parties to actively police for infringement.[32][41][42]

United States v. LaMacchia 871 F.Supp. 535 (1994) was a case decided by the United States District Court for the District of Massachusetts which ruled that, under the copyright and cybercrime laws effective at the time, committing copyright infringement for non-commercial motives could not be prosecuted under criminal copyright law. The ruling gave rise to what became known as the 'LaMacchia Loophole', wherein criminal charges of fraud or copyright infringement would be dismissed under current legal standards, so long as there was no profit motive involved.[43]

The United StatesNo Electronic Theft Act (NET Act), a federal law passed in 1997, in response to LaMacchia, provides for criminal prosecution of individuals who engage in copyright infringement under certain circumstances, even when there is no monetary profit or commercial benefit from the infringement. Maximum penalties can be five years in prison and up to $250,000 in fines. The NET Act also raised statutory damages by 50%. The court's ruling explicitly drew attention to the shortcomings of current law that allowed people to facilitate mass copyright infringement while being immune to prosecution under the Copyright Act.

Proposed laws such as the Stop Online Piracy Act broaden the definition of 'willful infringement', and introduce felony charges for unauthorized media streaming. These bills are aimed towards defeating websites that carry or contain links to infringing content, but have raised concerns about domestic abuse and internet censorship.

Noncommercial file sharing[edit]

Legality of downloading[edit]

To an extent, copyright law in some countries permits downloading copyright-protected content for personal, noncommercial use. Examples include Canada[44] and European Union (EU) member states like Poland,[45] and The Netherlands.[46]

The personal copying exemption in the copyright law of EU member states stems from the Information Society Directive of 2001, which is generally devised to allow EU members to enact laws sanctioning making copies without authorization, as long as they are for personal, noncommercial use. The Directive was not intended to legitimize file-sharing, but rather the common practice of space shifting copyright-protected content from a legally purchased CD (for example) to certain kinds of devices and media, provided rights holders are compensated and no copy protection measures are circumvented. Rights-holder compensation takes various forms, depending on the country, but is generally either a levy on 'recording' devices and media, or a tax on the content itself. In some countries, such as Canada, the applicability of such laws to copying onto general-purpose storage devices like computer hard drives, portable media players, and phones, for which no levies are collected, has been the subject of debate and further efforts to reform copyright law.

In some countries, the personal copying exemption explicitly requires that the content being copied be obtained legitimately – i.e., from authorized sources, not file-sharing networks. Other countries, such as the Netherlands, make no such distinction; the exemption there had been assumed, even by the government, to apply to any such copying, even from file-sharing networks. However, in April 2014, the Court of Justice of the European Union ruled that 'national legislation which makes no distinction between private copies made from lawful sources and those made from counterfeited or pirated sources cannot be tolerated.'[47]

Legality of uploading[edit]

Although downloading or other private copying is sometimes permitted, public distribution – by uploading or otherwise offering to share copyright-protected content – remains illegal in most, if not all countries. For example, in Canada, even though it was once legal to download any copyrighted file as long as it was for noncommercial use, it was still illegal to distribute the copyrighted files (e.g. by uploading them to a P2P network).[48]

Relaxed penalties[edit]

Some countries, like Canada and Germany, have limited the penalties for non-commercial copyright infringement. For example, Germany has passed a bill to limit the fine for individuals accused of sharing movies and series to €800–900. Canada's Copyright Modernization Act claims that statutory damages for non-commercial copyright infringement are capped at C$5,000 but this only applies to copies that have been made without the breaking of any 'digital lock'. However, this only applies to 'bootleg distribution' and not non-commercial use.[49]

DMCA and anti-circumvention laws[edit]

Title I of the U.S. DMCA, the WIPO Copyright and Performances and Phonograms Treaties Implementation Act has provisions that prevent persons from 'circumvent[ing] a technological measure that effectively controls access to a work'. Thus if a distributor of copyrighted works has some kind of software, dongle or password access device installed in instances of the work, any attempt to bypass such a copy protection scheme may be actionable – though the US Copyright Office is currently[timeframe?] reviewing anticircumvention rulemaking under DMCA – anti-circumvention exemptions that have been in place under the DMCA include those in software designed to filter websites that are generally seen to be inefficient (child safety and public library website filtering software) and the circumvention of copy protection mechanisms that have malfunctioned, have caused the instance of the work to become inoperable or which are no longer supported by their manufacturers.[50] According to Abby House Media Inc. v. Apple Inc., it is legal to point users to DRM-stripping software and inform them how to use it because of lack of evidence that DRM stripping leads to copyright infringement.[51][52][53]

Online intermediary liability[edit]

Whether Internet intermediaries are liable for copyright infringement by their users is a subject of debate and court cases in a number of countries.[54]

Definition of intermediary[edit]

Internet intermediaries were formerly understood to be internet service providers (ISPs). However, questions of liability have also emerged in relation to other Internet infrastructure intermediaries, including Internet backbone providers, cable companies and mobile communications providers.[55]

In addition, intermediaries are now also generally understood to include Internet portals, software and games providers, those providing virtual information such as interactive forums and comment facilities with or without a moderation system, aggregators of various kinds, such as news aggregators, universities, libraries and archives, web search engines, chat rooms, web blogs, mailing lists, and any website which provides access to third party content through, for example, hyperlinks, a crucial element of the World Wide Web.

Litigation and legislation concerning intermediaries[edit]

List Of Dating Site In Usa That You Can Spawn Money

Early court cases focused on the liability of Internet service providers (ISPs) for hosting, transmitting or publishing user-supplied content that could be actioned under civil or criminal law, such as libel or pornography.[56] As different content was considered in different legal systems, and in the absence of common definitions for 'ISPs', 'bulletin boards' or 'online publishers', early law on online intermediaries' liability varied widely from country to country. The first laws on online intermediaries' liability were passed from the mid-1990s onwards.[citation needed]

The debate has shifted away from questions about liability for specific content, including that which may infringe copyright, towards whether online intermediaries should be generally responsible for content accessible through their services or infrastructure.[57]

The U.S. Digital Millennium Copyright Act (1998) and the European E-Commerce Directive (2000) provide online intermediaries with limited statutory immunity from liability for copyright infringement. Online intermediaries hosting content that infringes copyright are not liable, so long as they do not know about it and take actions once the infringing content is brought to their attention. In U.S. law this is characterized as 'safe harbor' provisions. Under European law, the governing principles for Internet Service Providers are 'mere conduit', meaning that they are neutral 'pipes' with no knowledge of what they are carrying; and 'no obligation to monitor' meaning that they cannot be given a general mandate by governments to monitor content. These two principles are a barrier for certain forms of online copyright enforcement and they were the reason behind an attempt to amend the European Telecoms Package in 2009 to support new measures against copyright infringement.[58]

Peer-to-peer issues[edit]

Peer-to-peer file sharing intermediaries have been denied access to safe harbor provisions in relation to copyright infringement. Legal action against such intermediaries, such as Napster, are generally brought in relation to principles of secondary liability for copyright infringement, such as contributory liability and vicarious liability.[59]

The BitTorrent protocol: In this animation, the colored bars beneath all of the seven clients in the upper region above represent the file, with each color representing an individual piece of the file. After the initial pieces transfer from the seed (large system at the bottom), the pieces are individually transferred from client to client. The original seeder only needs to send out one copy of the file for all the clients to receive a copy.

These types of intermediaries do not host or transmit infringing content, themselves, but may be regarded in some courts as encouraging, enabling or facilitating infringement by users. These intermediaries may include the author, publishers and marketers of peer-to-peer networking software, and the websites that allow users to download such software. In the case of the BitTorrent protocol, intermediaries may include the torrent tracker and any websites or search engines which facilitate access to torrent files. Torrent files do not contain copyrighted content, but they may make reference to files that do, and they may point to trackers which coordinate the sharing of those files. Some torrent indexing and search sites, such as The Pirate Bay, now encourage the use of magnet links, instead of direct links to torrent files, creating another layer of indirection; using such links, torrent files are obtained from other peers, rather than from a particular website.

Since the late 1990s, copyright holders have taken legal actions against a number of peer-to-peer intermediaries, such as pir, Grokster, eMule, SoulSeek, BitTorrent and Limewire, and case law on the liability of Internet service providers (ISPs) in relation to copyright infringement has emerged primarily in relation to these cases.[60]

Nevertheless, whether and to what degree any of these types of intermediaries have secondary liability is the subject of ongoing litigation. The decentralised structure of peer-to-peer networks, in particular, does not sit easily with existing laws on online intermediaries' liability. The BitTorrent protocol established an entirely decentralised network architecture in order to distribute large files effectively. Recent developments in peer-to-peer technology towards more complex network configurations are said to have been driven by a desire to avoid liability as intermediaries under existing laws.[61]

Limitations[edit]

Usa

Copyright law does not grant authors and publishers absolute control over the use of their work. Only certain types of works and kinds of uses are protected;[62] only unauthorized uses of protected works can be said to be infringing.

Non-infringing uses[edit]

Article 10 of the Berne Convention mandates that national laws provide for limitations to copyright, so that copyright protection does not extend to certain kinds of uses that fall under what the treaty calls 'fair practice', including but not limited to minimal quotations used in journalism and education.[63] The laws implementing these limitations and exceptions for uses that would otherwise be infringing broadly fall into the categories of either fair use or fair dealing. In common law systems, these fair practice statutes typically enshrine principles underlying many earlier judicial precedents, and are considered essential to freedom of speech.[64]

Another example is the practice of compulsory licensing, which is where the law forbids copyright owners from denying a license for certain uses of certain kinds of works, such as compilations and live performances of music. Compulsory licensing laws generally say that for certain uses of certain works, no infringement occurs as long as a royalty, at a rate determined by law rather than private negotiation, is paid to the copyright owner or representative copyright collective. Some fair dealing laws, such as Canada's, include similar royalty requirements.[65]

In Europe, the copyright infringement case Public Relations Consultants Association Ltd v Newspaper Licensing Agency Ltd had two prongs; one concerned whether a news aggregator service infringed the copyright of the news generators; the other concerned whether the temporary web cache created by the web browser of a consumer of the aggregator's service, also infringed the copyright of the news generators.[66] The first prong was decided in favor of the news generators; in June 2014 the second prong was decided by the Court of Justice of the European Union (CJEU), which ruled that the temporary web cache of consumers of the aggregator did not infringe the copyright of the news generators.[66][67][68]

Non-infringing types of works[edit]

In order to qualify for protection, a work must be an expression with a degree of originality, and it must be in a fixed medium, such as written down on paper or recorded digitally.[69][70] The idea itself is not protected. That is, a copy of someone else's original idea is not infringing unless it copies that person's unique, tangible expression of the idea. Some of these limitations, especially regarding what qualifies as original, are embodied only in case law (judicial precedent), rather than in statutes.

In the U.S., for example, copyright case law contains a substantial similarity requirement to determine whether the work was copied. Likewise, courts may require computer software to pass an Abstraction-Filtration-Comparison test (AFC Test)[71][72] to determine if it is too abstract to qualify for protection, or too dissimilar to an original work to be considered infringing. Software-related case law has also clarified that the amount of R&D, effort and expense put into a work's creation does not affect copyright protection.[73]

Evaluation of alleged copyright infringement in a court of law may be substantial; the time and costs required to apply these tests vary based on the size and complexity of the copyrighted material. Furthermore, there is no standard or universally accepted test; some courts have rejected the AFC Test, for example, in favor of narrower criteria.

The POSAR test,[74] a recently devised forensic procedure for establishing software copyright infringement cases, is an extension or an enhancement of the AFC test. POSAR, with its added features and additional facilities, offers something more to the legal and the judicial domain than what the AFC test offers. These additional features and facilities make the test more sensitive to the technical and legal requirements of software copyright infringement.

Preventive measures[edit]

The BSA outlined four strategies that governments can adopt to reduce software piracy rates in its 2011 piracy study results:

  • 'Increase public education and raise awareness about software piracy and IP rights in cooperation with industry and law enforcement.'
  • 'Modernize protections for software and other copyrighted materials to keep pace with new innovations such as cloud computing and the proliferation of networked mobile devices.'
  • 'Strengthen enforcement of IP laws with dedicated resources, including specialized enforcement units, training for law enforcement and judiciary officials, improved cross-border cooperation among law enforcement agencies, and fulfillment of obligations under the World Trade Organization's Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS).'
  • 'Lead by example by using only fully licensed software, implementing software asset management (SAM) programs, and promoting the use of legal software in state-owned enterprises, and among all contractors and suppliers.'[75]

Legal[edit]

Corporations and legislatures take different types of preventive measures to deter copyright infringement, with much of the focus since the early 1990s being on preventing or reducing digital methods of infringement. Strategies include education, civil and criminal legislation, and international agreements,[76] as well as publicizing anti-piracy litigation successes and imposing forms of digital media copy protection, such as controversial DRM technology and anti-circumvention laws, which limit the amount of control consumers have over the use of products and content they have purchased.

Legislatures have reduced infringement by narrowing the scope of what is considered infringing. Aside from upholding international copyright treaty obligations to provide general limitations and exceptions,[63] nations have enacted compulsory licensing laws applying specifically to digital works and uses. For example, in the U.S., the DMCA, an implementation of the 1996 WIPO Copyright Treaty, considers digital transmissions of audio recordings to be licensed as long as a designated copyright collective's royalty and reporting requirements are met.[77] The DMCA also provides safe harbor for digital service providers whose users are suspected of copyright infringement, thus reducing the likelihood that the providers themselves will be considered directly infringing.[78]

Some copyright owners voluntarily reduce the scope of what is considered infringement by employing relatively permissive, 'open' licensing strategies: rather than privately negotiating license terms with individual users who must first seek out the copyright owner and ask for permission, the copyright owner publishes and distributes the work with a prepared license that anyone can use, as long as they adhere to certain conditions. This has the effect of reducing infringement – and the burden on courts – by simply permitting certain types of uses under terms that the copyright owner considers reasonable. Examples include free software licenses, like the GNU General Public License (GPL), and the Creative Commons licenses, which are predominantly applied to visual and literary works.[79]

Protected distribution[edit]

To prevent piracy of films, the standard drill of film distribution is to have a movie first released through movie theaters (theatrical window), on average approximately 16 and a half weeks,[80]before having it released to Blu-ray and DVD (entering its video window). During the theatrical window, digital versions of films are often transported in data storage devices by couriers rather than by data transmission.[81] The data can be encrypted, with the key being made to work only at specific times in order to prevent leakage between screens.[81]Coded Anti-Piracy marks can be added to films to identify the source of illegal copies and shut them down. In 2006 a notable example of using Coded Anti-Piracy marks resulted in a man being arrested[82] for uploading a screener's copy of the movie 'Flushed Away'.

Economic impact of copyright infringement[edit]

Organizations disagree on the scope and magnitude of copyright infringement's free rider economic effects and public support for the copyright regime.

The European Commission funded a study[83] to analyze 'the extent to which unauthorised online consumption of copyrighted materials (music, audiovisual, books and video games) displaces sales of online and offline legal content', across Germany, the United Kingdom, Spain, France, Poland and Sweden; the public funding behind the study provided a necessary basis for its neutrality.[84] 30,000 users, including minors between 14 and 17 years, were surveyed among September and October 2014. While a negative impact was found for the film industry, videogame sales were positively affected by illegal consumption, possibly due to 'the industry being successful in converting illegal users to paying users' and employing player-oriented strategies (for example, by providing additional bonus levels or items in the gameplay for a fee); finally, no evidence was found for any claims of sales displacement in the other market sectors. According to the European Digital Rights association, the study may have been censored: specifically, as of 2018, the European Commission has not published the results, except in the part where the film industry was found to be adversely affected by illegal content consumption. Access to the study was requested and obtained by Member of the European ParliamentJulia Reda.[85][86]

In relation to computer software, the Business Software Alliance (BSA) claimed in its 2011 piracy study: 'Public opinion continues to support intellectual property (IP) rights: Seven PC users in 10 support paying innovators to promote more technological advances.'[75]

Following consultation with experts on copyright infringement, the United States Government Accountability Office (GAO) clarified in 2010 that 'estimating the economic impact of IP [intellectual property] infringements is extremely difficult, and assumptions must be used due to the absence of data', while 'it is difficult, if not impossible, to quantify the net effect of counterfeiting and piracy on the economy as a whole.'[87]

List Of Dating Site In Usa That You Can Spawn Free

The U.S. GAO's 2010 findings regarding the great difficulty of accurately gauging the economic impact of copyright infringement was reinforced within the same report by the body's research into three commonly cited estimates that had previously been provided to U.S. agencies. The GAO report explained that the sources – a Federal Bureau of Investigation (FBI) estimate, a Customs and Border Protection (CBP) press release and a Motor and Equipment Manufacturers Association estimate – 'cannot be substantiated or traced back to an underlying data source or methodology.'[87]

Deaner explained the importance of rewarding the 'investment risk' taken by motion picture studios in 2014:

Usually movies are hot because a distributor has spent hundreds of thousands of dollars promoting the product in print and TV and other forms of advertising. The major Hollywood studios spend millions on this process with marketing costs rivalling the costs of production. They are attempting then to monetise through returns that can justify the investment in both the costs of promotion and production.[4]

Motion picture industry estimates[edit]

In 2008, the Motion Picture Association of America (MPAA) reported that its six major member companies lost US$6.1 billion to piracy.[88] A 2009 Los Angeles Daily News article then cited a loss figure of 'roughly $20 billion a year' for Hollywood studios.[89] According to a 2013 article in The Wall Street Journal, industry estimates in the United States range between $6.1B to $18.5B per year.[90]

In an early May 2014 article in The Guardian, an annual loss figure of US$20.5 billion was cited for the movie industry. The article's basis is the results of a University of Portsmouth study that only involved Finnish participants, aged between seven and 84. The researchers, who worked with 6,000 participants, stated: 'Movie pirates are also more likely to cut down their piracy if they feel they are harming the industry compared with people who illegally download music'.[26]

However, a study conducted on data from sixteen countries between 2005 and 2013, many of which had enacted anti-piracy measures to increase box office revenues of movies, found no significant increases in any markets attributable to policy interventions, which calls into doubt the claimed negative economic effects of digital piracy on the film industry.[91]

Software industry estimates[edit]

Psion Software claimed in 1983 that software piracy cost it £2.9 million a year, 30% of its revenue.[92]Will Wright said that Raid on Bungeling Bay sold 20,000 copies for the Commodore 64 in the US, but 800,000 cartridges for the Nintendo Famicom with a comparable installed base in Japan, 'because it's a cartridge system [so] there's virtually no piracy'.[93]

According to a 2007 BSA and International Data Corporation (IDC) study, the five countries with the highest rates of software piracy were: 1. Armenia (93%); 2. Bangladesh (92%); 3. Azerbaijan (92%); 4. Moldova (92%); and 5. Zimbabwe (91%). According to the study's results, the five countries with the lowest piracy rates were: 1. the U.S. (20%); 2. Luxembourg (21%); 3. New Zealand (22%); 4. Japan (23%); and 5. Austria (25%). The 2007 report showed that the Asia-Pacific region was associated with the highest amount of loss, in terms of U.S. dollars, with $14,090,000, followed by the European Union, with a loss of $12,383,000; the lowest amount of U.S. dollars was lost in the Middle East/Africa region, where $2,446,000 was documented.[94]

In its 2011 report, conducted in partnership with IDC and Ipsos Public Affairs, the BSA stated: 'Over half of the world's personal computer users – 57 percent – admit to pirating software.' The ninth annual 'BSA Global Software Piracy Study' claims that the 'commercial value of this shadow market of pirated software' was worth US$63.4 billion in 2011, with the highest commercial value of pirated PC software existent in the U.S. during that time period (US$9,773,000). According to the 2011 study, Zimbabwe was the nation with the highest piracy rate, at 92%, while the lowest piracy rate was present in the U.S., at 19%.[75]

The GAO noted in 2010 that the BSA's research up until that year defined 'piracy as the difference between total installed software and legitimate software sold, and its scope involved only packaged physical software.'[87]

Music industry estimates[edit]

In 2007, the Institute for Policy Innovation (IPI) reported that music piracy took $12.5 billion from the U.S. economy. According to the study, musicians and those involved in the recording industry are not the only ones who experience losses attributed to music piracy. Retailers have lost over a billion dollars, while piracy has resulted in 46,000 fewer production-level jobs and almost 25,000 retail jobs. The U.S. government was also reported to suffer from music piracy, losing $422 million in tax revenue.[95]

A 2007 study in the Journal of Political Economy found that the effect of music downloads on legal music sales was 'statistically indistinguishable from zero'.[96]

A report from 2013, released by the European Commission Joint Research Centre suggests that illegal music downloads have almost no effect on the number of legal music downloads. The study analyzed the behavior of 16,000 European music consumers and found that although music piracy negatively affects offline music sales, illegal music downloads had a positive effect on legal music purchases. Without illegal downloading, legal purchases were about two percent lower.[97]

The study has received criticism, particularly from the International Federation of the Phonographic Industry, which believes the study is flawed and misleading. One argument against the research is that many music consumers only download music illegally. The IFPI also points out that music piracy affects not only online music sales but also multiple facets of the music industry, which is not addressed in the study.[98]

Media industry estimates[edit]

In a March 2019 article, The New York Times reported that the Qatar-based beIN Media Group suffered 'billions of dollars' of losses, following the unilateral cancellation of an exclusive contract it shared with the Asian Football Confederation (AFC) for the past 10 years. The decision by the AFC to invalidate its license for broadcasting rights to air games in Saudi Arabia came after the kingdom was accused of leading a piracy operation through its television broadcaster, beoutQ, misappropriating sports content owned by beIN Sports since 2017, worth billions of dollars.[99]

In January 2020, the European Commission released a report on protection and enforcement of intellectual property rights in third countries. The report named as many as 13 countries, including Argentina, Brazil, China, Ecuador, India, Indonesia, and Saudi Arabia, the last being included for the first time. The report said piracy is 'causing considerable harm to EU businesses' and high economic losses have occurred in Argentina, China, Ecuador and India. It also informed Saudi Arabia has not 'taken sufficient steps to stop the infringement' caused via BeoutQ, like other countries have, to minimize the extent of financial and economic loss.[100]

List Of Dating Site In Usa That You Can Spawn Online

Criticism of industry estimates[edit]

The methodology of studies utilized by industry spokespeople has been heavily criticized. Inflated claims for damages and allegations of economic harm are common in copyright disputes.[101][102] Some studies and figures, including those cited by the MPAA and RIAA with regards to the economic effects of film and music downloads, have been widely disputed as based on questionable assumptions which resulted in statistically unsound numbers.[103][104]

In one extreme example, the RIAA claimed damages against LimeWire totaling $75 trillion – more than the global GDP – and 'respectfully' disagreed with the judge's ruling that such claims were 'absurd'.[105]

However, this $75 trillion figure is obtained through one specific interpretation of copyright law that would count each song downloaded as an infringement of copyright. After the conclusion of the case, LimeWire agreed to pay $105 million to RIAA.[106]

The judicial system has also found flaws in industry estimates and calculations. In one decision, US District Court Judge James P. Jones found that the 'RIAA's request problematically assumes that every illegal download resulted in a lost sale',[107] indicating profit/loss estimates were likely extremely off.

Other critics of industry estimates argue that those who use peer-to-peer sharing services, or practice 'piracy' are actually more likely to pay for music. A Jupiter Research study in 2000 found that 'Napster users were 45 percent more likely to have increased their music purchasing habits than online music fans who don't use the software were.'[108] This indicated that users of peer-to-peer sharing did not hurt the profits of the music industry, but in fact may have increased it.

Professor Aram Sinnreich, in his book The Piracy Crusade, states that the connection between declining music sales and the creation of peer to peer file sharing sites such as Napster is tenuous, based on correlation rather than causation. He argues that the industry at the time was undergoing artificial expansion, what he describes as a ''perfect bubble'—a confluence of economic, political, and technological forces that drove the aggregate value of music sales to unprecedented heights at the end of the twentieth century'.

Sinnreich cites multiple causes for the economic bubble, including the CD format replacement cycle; the shift from music specialty stores to wholesale suppliers of music and 'minimum advertised pricing'; and the economic expansion of 1991–2001. He believes that with the introduction of new digital technologies, the bubble burst, and the industry suffered as a result.[109]

Economic impact of infringement in emerging markets[edit]

The 2011 Business Software Alliance Piracy Study Standard estimates the total commercial value of illegally copied software to be at $59 billion in 2010, with emerging markets accounting for $31.9 billion, over half of the total. Furthermore, mature markets for the first time received fewer PC shipments than emerging economies in 2010. In addition with software infringement rates of 68 percent comparing to 24 percent of mature markets, emerging markets thus possess the majority of the global increase in the commercial value of counterfeit software. China continues to have the highest commercial value of such software at $8.9 billion among developing countries and second in the world behind the US at $9.7 billion in 2011.[110][111] In 2011, the Business Software Alliance announced that 83 percent of software deployed on PCs in Africa has been pirated (excluding South Africa).[112]

Some countries distinguish corporate piracy from private use, which is tolerated as a welfare service.[citation needed] This is the leading reason developing countries refuse to accept or respect copyright laws. Traian Băsescu, the president of Romania, stated that 'piracy helped the young generation discover computers. It set off the development of the IT industry in Romania.'[113]

Pro-open culture organizations[edit]

  • Free Software Foundation (FSF)
  • Electronic Frontier Foundation (EFF)
  • Creative Commons (CC)
  • Plan S, by major funders of scientific research

Anti-copyright infringement organizations[edit]

  • Business Software Alliance (BSA)
  • Canadian Alliance Against Software Theft (CAAST)
  • Entertainment Software Association (ESA)
  • Federation Against Copyright Theft (FACT)
  • Federation Against Software Theft (FAST)
  • International Intellectual Property Alliance (IIPA)
  • Association for the Protection of Internet Copyright (APIC)

See also[edit]

  • Federation Against Copyright Theft (FACT)
  • World Anti-Piracy Observatory (WAPO)

References[edit]

  1. ^ abcDowling v. United States (1985), 473 U.S. 207, pp. 217–218.
  2. ^ ab'MPAA Banned From Using Piracy and Theft Terms in Hotfile Trial'. 29 November 2013. Archived from the original on 30 November 2013. Retrieved 30 November 2013.
  3. ^'MPAA Banned From Using Piracy and Theft Terms in Hotfile Trial'. Archived from the original on 3 December 2013. Retrieved 30 November 2013.
  4. ^ abcdMatt Eaton (17 April 2014). 'Tribeca Film Festival programmer urges film industry to forget piracy and embrace internet'. ABC News. Retrieved 21 April 2014.
  5. ^Nick Ross (8 April 2014). 'Game of Thrones: Another case for piracy'. ABC technology+games. ABC. Retrieved 21 April 2014.
  6. ^'piracy'. Dictionary.com. Dictionary.com, LLC. 2014. Retrieved 21 April 2014.
  7. ^T. Dekker. Wonderfull Yeare, 1603, reprinted by University of Oregon
  8. ^ abcPanethiere, Darrell (July–September 2005). 'The Persistence of Piracy: The Consequences for Creativity, for Culture, and for Sustainable Development'(PDF). UNESCO e-Copyright Bulletin. p. 2. Archived from the original(PDF) on 16 August 2008.
  9. ^https://assets.documentcloud.org/documents/844100/188004334-mpaa-piracy-ban.pdf
  10. ^'piracy, n.'Oxford English Dictionary.
  11. ^Ward, Edward (1700). A journey to Hell, or, A visit paid to the Devil a poem. 2. p. 14.
  12. ^ abcCorrea, Carlos Maria; Li, Xuan (2009). Intellectual property enforcement: international perspectives. Edward Elgar Publishing. p. 208. ISBN978-1-84844-663-2.
  13. ^Stallman, Richard. 'Confusing Words and Phrases That Are Worth Avoiding'. Free Software, Free Society: The Selected Essays of Richard M. Stallman. GNU Press. Archived from the original on 31 May 2010. Retrieved 1 June 2010.
  14. ^ abPatry, William (2009). Moral Panics and the Copyright Wars. p. 92. ISBN978-0-19-538564-9.
  15. ^http://www.ntk.net/2002/11/29/elspa.gif
  16. ^'CLASSIC ANTI-PIRACY ADS'. worldofstuart.excellentcontent.com.
  17. ^Clough, Jonathan (2010). Principles of Cybercrime. Cambridge University Press. p. 221. ISBN978-0-521-72812-6.
  18. ^Gießler, Denis (21 November 2018). 'Video Games In East Germany: The Stasi Played Along'. Die Zeit (in German). Retrieved 30 November 2018.
  19. ^'Freebooter'. Merriam-Webster, n.d. Web. Merriam-Webster.com. Retrieved 24 July 2017.
  20. ^ abOremus, Will (8 July 2015). 'Facebook's Piracy Problem'. Slate. The Slate Group. Retrieved 9 March 2017.
  21. ^Foxx, Chris (31 August 2015). 'Facebook announces new tools to tackle video theft'. BBC News. Retrieved 9 March 2017.
  22. ^'Interview: Gabe Newell'. Tcs.cam.ac.uk. 24 November 2011. Archived from the original on 26 November 2011. Retrieved 27 January 2012.
  23. ^'US agrees to pay $50m after 'piracy' of software'. BBC News. 28 November 2013. Retrieved 21 April 2014.
  24. ^'US Army settles in $180 million software piracy case'. Fox News. 2 December 2013. Retrieved 21 April 2014.
  25. ^IDG Network World Inc (17 November 1997). 'Surviving an audit'. Network World: 81. ISSN0887-7661.
  26. ^ abSamuel Gibbs (6 May 2014). 'Piracy study shows illegal downloaders more likely to pay for films than music'. The Guardian. Retrieved 12 May 2014.
  27. ^Gates, Bill (July 20, 1998). 'The Bill & Warren Show'(Digital newspaper archive). archive.fortune.com. Fortune. Retrieved 16 January 2015.
  28. ^'Media Piracy in Emerging Economies'(PDF). Social Science Research Council. 2011. pp. i. Retrieved 1 April 2013.
  29. ^'Media Piracy in Emerging Economies'(PDF). Social Science Research Council. 2011. pp. i. Retrieved 1 April 2013.
  30. ^Hua, Yu (13 March 2013). 'Stealing Books for the Poor'. The New York Times. Retrieved 28 April 2013.
  31. ^Calugareanu, Ilinca (17 February 2014). 'VHS vs. Communism'. The New York Times. Retrieved 18 February 2014.
  32. ^ abcCorrea, Carlos Maria; Li, Xuan (2009). Intellectual property enforcement: international perspectives. Edward Elgar Publishing. p. 211. ISBN978-1-84844-663-2.
  33. ^Irina D. Manta Spring 2011 The Puzzle of Criminal Sanctions for Intellectual Property Infringement Harvard Journal of Law & Technology 24(2):469–518
  34. ^'17 U.S. Code § 106 – Exclusive rights in copyrighted works'. LII / Legal Information Institute.
  35. ^McDonald, Paul, and Janet Wasko. The Contemporary Hollywood Film Industry. Malden, MA: Blackwell Pub., 2008. Print. p.202
  36. ^McDonald, Paul, and Janet Wasko. The Contemporary Hollywood Film Industry. Malden, MA: Blackwell Pub., 2008. Print.p.203
  37. ^'U.S. Copyright Office – Information Circular'. Copyright.gov. Retrieved 27 January 2012.
  38. ^'Piracy and Copyright in Australia'. Howard Smith of Geelong. 19 February 2015. Archived from the original on 19 February 2015. Retrieved 19 February 2015.
  39. ^'U.S. Copyright Office – Copyright Law: Chapter 5'. Copyright.gov. Retrieved 27 January 2012.
  40. ^Act of 6 January 1897, ch. 4, 29 Stat. 481-82.
  41. ^Miriam Bitton (2012) Rethinking the Anti-Counterfeiting Trade Agreement's Criminal Copyright Enforcement Measures The Journal of Criminal Law & Criminology 102(1):67–117
  42. ^'The Anti-Counterfeiting Trade Agreement – Summary of Key Elements Under Discussion'(PDF). transparency paper. Swiss federation of Intellectual Property. November 2009. Retrieved 8 June 2010.
  43. ^'United States of America v. David LaMacchia, Memorandum of Decision and Order on Defendant's Motion to Dismiss'. 28 December 1994.
  44. ^'Your Interview: Michael Geist'. Canadian Broadcasting Corporation. 7 April 2008. Archived from the original on 12 April 2008. Downloading music for personal, non-commercial purposes is arguably legal in Canada due to the private copying levy which places a levy on blank media such as blank CDs. The private copying levy does not extend to video as it only covers sound recordings. Making a personal copy of a music CDs is also covered by the private copying levy.
  45. ^'Dozwolony użytek prywatny'. Fundacja Nowoczesna Polska. Retrieved 1 January 2014.
  46. ^Van Der Sar, Ernesto. 'Dutch Parliament: Downloading Movies and Music Will Stay Legal'. TorrentFreak. Retrieved 16 August 2012.
  47. ^'The amount of the levy payable for making private copies of a protected work may not take unlawful reproductions into account'(PDF). Court of Justice of the European Union. 10 April 2014.
  48. ^'Canada deems P2P downloading legal'. CNET News. 12 December 2003. Retrieved 27 December 2012.
  49. ^For a discussion, see Copyright Infringement AdvisorArchived 13 April 2014 at the Wayback Machine : Cap on Non-Commercial Copyright Damages
  50. ^'U.S. Copyright Office – Copyright Law: Chapter 12'. copyright.gov.
  51. ^'Abbey House Media v. Apple Inc'. Electronic Frontier Foundation. 10 December 2014. Retrieved 30 November 2016.
  52. ^Higgins, Parker. 'It's Perfectly Legal to Tell People How to Remove DRM'. Gizmodo. Retrieved 30 November 2016.
  53. ^'Telling people how to remove DRM isn't illegal'. Engadget. Retrieved 30 November 2016.
  54. ^Edwards, Lilian; Waelde, Charlotte (2005). 'Online Intermediaries and Liability for Copyright Infringement'(PDF). Keynote paper at WIPO Workshop on Online Intermediaries and Liability for Copyright, Geneva. World Intellectual Property Organisation (WIPO). p. 2. Retrieved 1 September 2010.
  55. ^Edwards, Lilian; Waelde, Charlotte (2005). 'Online Intermediaries and Liability for Copyright Infringement'(PDF). Keynote paper at WIPO Workshop on Online Intermediaries and Liability for Copyright, Geneva. World Intellectual Property Organisation (WIPO). pp. 5–6. Retrieved 1 September 2010.
  56. ^Edwards, Lilian; Waelde, Charlotte (2005). 'Online Intermediaries and Liability for Copyright Infringement'(PDF). Keynote paper at WIPO Workshop on Online Intermediaries and Liability for Copyright, Geneva. World Intellectual Property Organisation (WIPO). p. 4. Retrieved 1 September 2010.
  57. ^Edwards, Lilian; Waelde, Charlotte (2005). 'Online Intermediaries and Liability for Copyright Infringement'(PDF). Keynote paper at WIPO Workshop on Online Intermediaries and Liability for Copyright, Geneva. World Intellectual Property Organisation (WIPO). p. 5. Retrieved 1 September 2010.
  58. ^Horten, Monica (2012). The Copyright Enforcement Enigma – Internet Politics and the Telecoms Package. Palgrave Macmillan. pp. 104–106. ISBN978-0-230-32171-7.
  59. ^Edwards, Lilian; Waelde, Charlotte (2005). 'Online Intermediaries and Liability for Copyright Infringement'(PDF). Keynote paper at WIPO Workshop on Online Intermediaries and Liability for Copyright, Geneva. World Intellectual Property Organisation (WIPO). p. 10. Retrieved 1 September 2010.
  60. ^Edwards, Lilian; Waelde, Charlotte (2005). 'Online Intermediaries and Liability for Copyright Infringement'(PDF). Keynote paper at WIPO Workshop on Online Intermediaries and Liability for Copyright, Geneva. World Intellectual Property Organisation (WIPO). p. 7. Retrieved 1 September 2010.
  61. ^Edwards, Lilian; Waelde, Charlotte (2005). 'Online Intermediaries and Liability for Copyright Infringement'(PDF). Keynote paper at WIPO Workshop on Online Intermediaries and Liability for Copyright, Geneva. World Intellectual Property Organisation (WIPO). p. 9. Retrieved 1 September 2010.
  62. ^Smith, Chris (6 June 2014). 'Pirating copyrighted content is legal in Europe, if done correctly'. www.bgr.com. Boy Genius Report. Retrieved 20 December 2014.
  63. ^ abBerne Convention Article 10, article 10bis.
  64. ^Eldred v. Ashcroft, 537 U.S. 186, 219, 221 (U.S. 2003). in which the court describes fair use as a 'free speech safeguard' and a 'First Amendment accommodation'
  65. ^'Canada – U.S. Copyright Comparison'(PDF). Association of Universities and Colleges of Canada. Archived from the original(PDF) on 30 April 2013. Retrieved 14 February 2014.
  66. ^ abMeyer, David. 'You can't break copyright by looking at something online, Europe's top court rules'. gigaom.com/. Gigaom. Retrieved 20 December 2014.
  67. ^'Case C‑360/13'. Court of Justice of the European Union. Court of Justice of the European Union. Retrieved 21 December 2014.
  68. ^'CJEU Judgment: No Copyright Infringement in Mere Web Viewing'. www.scl.org. SCL – The IT Law Community (UK). Retrieved 21 December 2014.
  69. ^'Berne Convention for the Protection of Literary and Artistic Works (Paris Text 1971)'. zvon.org.
  70. ^17 U.S.C.§ 102(b), for example.
  71. ^'Copyright in Open Source Software – Understanding the Boundaries'. Ifosslr.org. Retrieved 20 September 2012.
  72. ^'Feature: 8 Cores on a Budget- Building a Better Workstation'. 11 September 2008. Archived from the original on 13 February 2010.
  73. ^'3.3 The 'Abstraction, Filtration, Comparison' Test'. Ladas.com. Archived from the original on 27 January 2012. Retrieved 27 January 2012.
  74. ^'Judiciary-friendly forensics of software copyright infringement'. IGI Global. Retrieved 14 April 2014.
  75. ^ abc'Shadow Market – In Brief'(PDF). 2011 BSA Global Software Piracy Study. Business Software Alliance (BSA). 2011. Archived from the original(PDF) on 19 August 2014. Retrieved 21 April 2014.
  76. ^Ram D. Gopal and G. Lawrence Sanders. 'International Software Piracy: Analysis of Key Issues and Impacts'. Information Systems Research 9, no. 4 (December 1998): 380–397.
  77. ^17 U.S.C.§ 514(f)–(g); see SoundExchange.
  78. ^17 U.S.C.§ 512(a)–(d); see Online Copyright Infringement Liability Limitation Act.
  79. ^'Creative Commons – About The Licenses'. creativecommons.org.
  80. ^Ethan Smith; Lauren A. E. Schuker (12 February 2010). 'Movie Studios Push to Unlock DVD Release Dates – WSJ'. WSJ.
  81. ^ abVirginia Crisp, Gabriel Menotti Gonring (2015). Besides the Screen: Moving Images through Distribution, Promotion and Curation. Palgrave Macmillan. ISBN978-1-137-47103-1.
  82. ^Olsen, Stefanie. 'Man nabbed for uploading Oscar 'screener''. CNET. Retrieved 2020-08-09.
  83. ^'Estimating displacement rates of copyrighted content in the EU, Final Report'(PDF). Archived from the original(PDF) on 21 June 2018.
  84. ^'Expired UDL link – TED Tenders Electronic Daily'. ted.europa.eu.
  85. ^'Estimating displacement rates of copyrighted content in the EU – a Freedom of Information request to Secretariat General of the European Commission'. AsktheEU.org. 27 July 2017.
  86. ^European Digital Rights (EDRi). 'Did the EU Commission hide a study that did not suit their agenda?'.
  87. ^ abcUnited States Government Accountability Office (April 2010). 'INTELLECTUAL PROPERTY Observations on Efforts to Quantify the Economic Effects of Counterfeit and Pirated Goods'(PDF). Report to Congressional Committees. United States Government Accountability Office. Retrieved 21 April 2014.
  88. ^Shea Serrano (19 March 2008). 'Movie Pirates'. Houston Press. Retrieved 21 April 2014.
  89. ^Bob Strauss (6 April 2009). 'Film piracy heads north of border'. Los Angeles Daily News. Retrieved 21 April 2014.
  90. ^Bialik, Carl (6 April 2013). 'Putting a Price Tag on Film Piracy'. The Wall Street Journal. Retrieved 9 October 2021 – via blogs.wsj.com.
  91. ^McKenzie, Jordi (2017). 'Graduated response policies to digital piracy: Do they increase box office revenues of movies?'. Information Economics and Policy. 38: 1–11. doi:10.1016/j.infoecopol.2016.12.004.
  92. ^Gosnell, Kelvin (12 May 1983). 'Happy days for software pirates'. New Scientist. Vol. 98 no. 1357. Reed Business Information. pp. 376–377. ISSN0262-4079.
  93. ^Wright, Will (2011). Classic Game Postmortem - Raid On Bungeling Bay (YouTube). Game Developers Conference. Event occurs at 36:20. Archived from the original on 2021-10-28. Retrieved 9 April 2020.
  94. ^'Fifth Annual BSA and IDC Global Software Piracy Study'(PDF). Business Software Alliance (BSA). 2007. Archived from the original(PDF) on 24 May 2013. Retrieved 21 April 2014.
  95. ^'Music Piracy Costs U.S. Economy $12.5 Billion, Report Reveals'. InformationWeek.
  96. ^Oberholzer-Gee, Felix (February 2007). 'The Effect of File Sharing on Record Sales: An Empirical Analysis'(PDF). Journal of Political Economy. 115 (1): 1–42. doi:10.1086/511995. hdl:1808/10115. S2CID14114650.
  97. ^DELEHAYE, Dominique (19 November 2013). 'The JRC in Seville (Spain)'. EU Science Hub. European Commission.
  98. ^Rothman, Lily. 'Illegal Music Downloads Not Hurting Industry, Study Claims' – via entertainment.time.com.
  99. ^'Feud Over Soccer Piracy Deepens as A.F.C. Ends BeIN Sports Contract'. The New York Times. Retrieved 12 March 2019.
  100. ^'European Commission calls out Saudi Arabia for sports piracy'. Broadband TV News. Retrieved 28 January 2020.
  101. ^'If It's May It's Time For The Press To Parrot Bogus Stats Announcement From The BSA'. Techdirt. 12 May 2010. Retrieved 27 January 2012.
  102. ^'BSA's Canadian Piracy Numbers Based On Hunches, Not Actual Surveys'. Techdirt. 27 May 2009. Retrieved 27 January 2012.
  103. ^Reid, Robert (20 March 2012). 'The numbers behind the Copyright Math'.
  104. ^Salmon, Felix E. (4 October 2007). 'Beware Copyright Statistics'.
  105. ^Vijayan, Jaikumar (28 March 2011). 'Judge rules punitive damages against LimeWire 'absurd''. Archived from the original on 9 February 2014. Retrieved 8 June 2013.
  106. ^Korte, Travis (17 May 2011). 'LimeWire Settlement: RIAA, Record Labels Win $105M, But Artists May Not Benefit'. Huffington Post.
  107. ^United States of America v. Daniel Dove, 7 November 2008
  108. ^Aram Sinnreich, 'Digital Music Subscriptions: Post-Napster Product Formats', Jupiter Research (2000).
  109. ^Sinnreich, Aram (2013). The Piracy Crusade: How the Music Industry's War on Sharing Destroys Markets and Erodes Civil Liberties. University of Massachusetts Press. pp. 94–118. ISBN978-1-62534-052-8.
  110. ^'Shadow Market: 2011 BSA Global Software Piracy Study'(PDF). Business Software Alliance. 2012. p. 4. Archived from the original(PDF) on 1 November 2013. Retrieved 1 April 2013.
  111. ^'Software piracy rate statistics – countries compared'. Nation Master. Retrieved 27 January 2012.
  112. ^'Software Piracy (Infographic)'. 22 August 2011.
  113. ^Nathan Davis (5 February 2007). 'Thanks for letting us pirate'. APC Magazine. Archived 2011-08-17 at the Wayback Machine

Further reading[edit]

  • Hamerman, Sarah (11 September 2015). 'PIRATE LIBRARIES and the fight for open information'. The Media.
  • Deka, Maitrayee (2017). 'Calculation in the pirate bazaars'(PDF). Journal of Cultural Economy. 10 (5): 450–461. doi:10.1080/17530350.2017.1352009. S2CID56318191.
  • Horten, Monica (2012). The Copyright Enforcement Enigma – Internet Politics and the Telecoms Package. Palgrave Macmillan. ISBN978-0-230-32171-7.
  • Johns, Adrian (2009). Piracy. The Intellectual Property Wars from Gutenberg to Gates. The University of Chicago Press. ISBN978-0-226-40118-8.
  • Karaganis, Joe, ed. (2011). Media Piracy in Emerging Economies. Social Science Research Council. ISBN978-0-9841257-4-6.
  • Rosen, Ronald (2008). Music and Copyright. Oxford Oxfordshire: Oxford University Press. ISBN978-0-19-533836-2.
  • Abbott, Madigan, Mossoff, Osenga, Rosen. 'Holding States Accountable for Copyright Piracy'(PDF). Regulatory Transparency Project. Retrieved 15 May 2021.CS1 maint: multiple names: authors list (link)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Copyright_infringement&oldid=1061424016'

Swtor arena matchmaking

Star Wars Force Arena matchmaking failed error
I would much rather queue as a group with friends, not because I am looking to squash the opposition but because it is more enjoyable playing with people I like regardless of skill level. If you cannot view the videos in each segment, your AdBlocker may be blocking them. Yeah, another fact that points towards developers with seriously bad decision making, at least for a competitive environment, maybe not so bad to milk cash out of players but I’m new here and I don’t know how profitable the game is outside of events. The duration planned for an average PvP match is 10-12 minutes. The unranked queue can be fun for casual and new players if they are not so prissy to think that they can start winning their first match without even trying. It will only lengthen the queue times for everyone and insure that everyone plays less. There is a brand new arena map available for both Unranked and Ranked PvP players.
Matchmaking : StarWarsForceArena
An Arena match will only pop if there are not enough players to populate a full Warzone match at that time. Certainly a lot of positive changes that were long overdue. The very nature of PvP means it is never going to be a welcoming place for newbies and casuals. Here’s why you are playing against people with cards two tiers higher than you and only gaining or losing the average amount of points. Nerfing premades is not among those changes, so chances are it is not going away any time soon.
Matchmaking Changes coming to PvP in SWTOR
The old Cartel Market reputations have been combined into a single one — Underworld Exchange. Grouping is also a great way to help somebody new who is still trying to learn the basics. Let them call it skill instead of performance, in the end they do have to give it a more positive spin I suppose. The problem that I am highlighting is exactly that. This is like the starting lineup of the Ohio Buckeyes Football team showing up on a field where 11 dudes were just going to play some flag football and pitting the 2 groups against eachother. This change is strictly for PvP as it relates only to hits by Players, automatically ruling out PvE.
Matchmaking : StarWarsForceArena
Otherwise, make your peace and just move on to something else that you find more satisfying to play. The existing warzones have seen some significant changes too. It’s part of the game and not going to change. You know if they really fix some core issues like this across the game, it might just become a game worth playing again. You just want to play casually? I’ve noticed this mostly when my opponent played a lower level leader.
SWTOR PvP Matchmaking Changes Announced for Update 5.9.2
Reputation tokens are a guaranteed drop from Ultimate Cartel Packs unless you are at Legend status. The Tank Changes are not happening in 5. You are talking from the perspective of what PvP should be as you see it. But what about matchmaking by cards People who want matchmaking by cards think they are better than average and so want to win more than average. I’m level 7 and most units between level 4 and 6, mostly basic units and a few rares. After the launch of the update, Bioware will start adding new decorations available for purchase at the Cartel Store as well for real money. It’s not just one every now and then, so far I’ve done 16 games and only 2 were against someone below 10.
New player with serious doubts about matchmaking : StarWarsForceArena
You either have to lose, or play at times during the day where you have more options. If you missed it, you can read my article to learn more about upcoming changes coming to select Warzones this Summer! So I decided to try this game out and I loved the gameplay. PvP caters to more serious players. If these changes revive the queues for more than a month or two then hey, great. That would eventually convince them to just quit. I don’t think that’s likely because slightly smaller whales cost me -9 or -11.
Matchmaking : StarWarsForceArena
In clash royale, which is a similar game, the matchmaking works the same. Then we can say goodbye to premades dominating what should be the more casual queue. So the current system is in place where the criteria start strict and loosen up the longer you are in queue. You can check the full list at the link below or from the Patch Notes, which you will find further down in this article Patch Notes become available a day before the release of the update. Recently, Musco revealed the specifics on coming in Game Update 5. They want to get more people involved. Just as importantly, and maybe even most importantly, is the notorious toxicity that is so prevalent in the PvP community.
Pay to Win Matchmaking : StarWarsForceArena
But is it really worth losing more and more players in PvP? Just throwing stuff out there… Musco also added that. I’ve played 7 games since my post. Exactly because the current PvP community is too small. All with one idea in mind — to make PvP pop more often, to have more balance between the teams and, of course, tone down the possibilities for exploits. But that Anthem, such a demanding baby I tells ya.
#SWTOR#Upcoming#Matchmaking...